Game version checked: 1.0.12 (10 September 2026 patch). Built from Hound13's patch notes and livestream Q&A, the community wiki, and Steam's public achievement statistics — named inline.
Roxy is the clearest case on this roster of a hero who is not finished at unlock. Her defining loop does not exist until her third Awakening, and Hound13 spent three patches making it work properly. If you judged her before 1.0.4, you judged a different character.

The 3rd Awakening is the character
Patch 1.0.4 (30 July 2026), eight days after launch, contains the two lines that define her:
- Fixed an issue where consecutive Air Stomps in place were not possible for Roxy's 3rd Awakening - Adjusted the cooldown of Roxy's Aerial Re-jump action in 3rd Awakening from 3s to 1.5s
A halved cooldown on a re-jump, plus stomps that can now be chained without repositioning, is not a tuning nudge — it is the difference between an aerial gimmick and a loop you can hold. Our roster page summarises her as an acrobat whose 3rd Awakening grants repeatable Air Stomps and an aerial re-jump, and that phrasing comes from exactly this note.
The Awakening system guide explains the ceiling: heroes awaken up to six times, and the community wiki's Hero Growth page confirms the mechanism — Stigma Awaken Stones, with each step enhancing skills or adding stats. When a player asked on the August livestream whether the tiers would be expanded past six, Hound13 answered that the six-tier system "is designed as-is" and further expansion "isn't planned near-term." So the 6th is the top, and for Roxy the 3rd is where she turns on.
She applies Bleed — which the roster table does not say
Patch 1.0.11 (3 September 2026), Balance section:
Roxy - Increased Bleed application value of [Crimson Spiral] at Base and 1st Awakening unlocked - Increased [Kick Storm] damage when 6th Awakening is unlocked and dedicated Karma is equipped
This is new information and it changes how she reads. Our ailment coverage page and the roster page both record no status ailment for Roxy, because until 3 September no primary source named one. [Crimson Spiral] applies Bleed, and the buff was aimed specifically at her weakest states — base and first Awakening — which is Hound13 saying, in balance-note language, that early Roxy was underperforming.
The [Kick Storm] line is the more interesting one structurally. It is conditional on two things at once: 6th Awakening and dedicated Karma equipped. The community wiki's Karma page explains what "dedicated" means — a Karma whose trait matches the hero's own trait activates an extra trait effect, enhanced further by Ascension, which can go six stages. So Hound13 buffed the exact endpoint of two long grinds rather than the general case. Read that as a signal about where her ceiling is meant to sit, not as a reason to expect more damage today.
What the achievement rate tells you
The community wiki gives the condition for Is Stomping Your Hobby?: successfully perform [Air Stomp] ten times in a row as Roxy. Steam's global statistics, captured 7 September 2026, put it at 3.3%.
For scale, our achievements page records story and exploration achievements sitting in the 10–20% band. A 3.3% rate on a single-hero combat challenge means either very few people are playing her or ten consecutive stomps is genuinely awkward — and the patch history says the second was true for the game's first week, since consecutive in-place stomps did not work at all until 1.0.4.
Two further fixes suggest the interaction is still fiddly. Patch 1.0.9 (13 August) fixed Roxy "getting stuck inside a monster's body when using the aerial stomp skill" and an intermittent client freeze "during Roxy's stomp action on Gauron." If you are farming this achievement, patch past 1.0.9 first.
Hound13 knows the aerial game is thin
From the 14 August All Day Live Q&A, verbatim:
Q. Will Roxy's aerial mechanics get more depth? A. Yes, aerial mechanics improvements including for Roxy are being reviewed.
"Being reviewed" is not a roadmap item. But it is Hound13 acknowledging, in public, that the hero built entirely around air control does not yet have much to do up there. Treat that as the honest ceiling on any Roxy recommendation right now.
Where she fits
Her faction is the Red Fox Mercenaries — Dana, Kalien, Roxy and Alex, per the community wiki. That grouping is interesting for a team builder because Kalien brings Burn and Dana brings Freeze, so a Red Fox trio covers three distinct ailments before you touch the other factions. Our team archetypes comparison does not list a Bleed archetype, which is now a gap worth watching rather than a settled answer.
She is an Exchange unlock at the flat one-invitation price our unlock planner applies to every Exchange hero.
What this page cannot tell you
Her Karma trait by name, her Signal Skill names, what Awakenings 2, 4 and 5 change, her skill percentages, and whether Bleed arms any Signal that another hero on your team responds to. No source publishes any of it.
- Hound13 Steam patch notes 1.0.4 (30 Jul 2026) — consecutive Air Stomps, aerial re-jump cooldown 3s → 1.5s
- Hound13 Steam patch notes 1.0.9 (13 Aug 2026) — stomp collision and Gauron freeze fixes
- Hound13 Steam patch notes 1.0.11 (3 Sep 2026) — Balance: [Crimson Spiral] Bleed, [Kick Storm] damage
- Hound13 Steam announcement, All Day Live 408-question Q&A, 14 August 2026 — aerial mechanics under review; Awakening capped at six
- DragonSword: Awakening Fandom wiki, Achievements/Special and Red Fox Mercenaries
- Steam global achievement percentages, captured 7 September 2026 — Is Stomping Your Hobby? at 3.3%
- DragonSword: Awakening Fandom wiki, Karma and Hero Growth — trait matching and the six-stage Awakening system
- Full excerpts with URLs: sources/heroes/roxy.md in this site's repository