0 / 60 unlocked (0%)
Unlock rates are Steam’s global figures captured 2026-09-14, refreshed weekly. Your ticks are saved only in this browser.
Tick what you already have and the tracker above keeps the score: your completion percentage, the rarest achievement you still lack, and the one the most other players have managed — which is the cheapest thing left on a sixty-item list. Ticks are saved only in this browser, nothing is uploaded, and Reset clears them.
Reading the numbers
Every percentage is Steam's global unlock rate for DragonSword: Awakening — the share of all owners who have earned that achievement over the life of the game. It is a moving figure: on the 7 September capture the most-unlocked is the hidden Lucky! at 46.4%, up from 45.9% on the previous capture, and the rarest described achievement is still We Solve Anything (every Area Quest) at 1.3%. The achievements page has the same list with commentary; this page re-reads Steam every week and prints the capture date under the tracker, so the two can differ by a few tenths between refreshes.
The shape of the list is unusual and worth knowing before you plan. 38 of the 60 sit below 10%, only ten clear 20%, and the entire band under 2% is exploration — the slide puzzle, the platform puzzle, treasure maps, the marmot bet, every Area Quest. That is not a difficulty ladder so much as a map of what most players never went looking for.
The seventeen with no description
Seventeen achievements ship with a name and nothing else. The tracker labels them hidden achievement rather than guessing a condition; the achievements page lists all seventeen and explains which names the achievement list itself confirms (the boss "Conqueror" and "Subduer" pairs, for instance, are the only public record of several boss titles). If you know a hidden condition from your own play, tick it — the tracker does not need to know why.
A sensible order
The tracker's "easiest next" is statistical, but it lines up with how the game paces itself. The top ten by rate are chest-opening, the first Hunt monsters, Sudden Missions and Dungeon Gates — the beginner guide territory, all reachable in the opening hours. The middle band, roughly 6–17%, is Hero Quests and the "Subduer" boss achievements (defeat a world boss three times), which are a matter of showing up on the daily reset with a build from the tier list that can survive the fight. The "Conqueror" achievements demand Very Hard or Nightmare clears and sit at 3–11%; the bosses page lists which difficulty gate each one requires.
Two notes from the patch record. Conqueror of Barduk was added in patch 1.0.9 on 13 August, making the list 60 — if an older checklist says 59, that is why. And the rates for the story achievements moved visibly in the launch month as new buyers started the campaign; treat a sub-1% swing as noise.
What this tool is not
It does not read your Steam profile — you tick boxes yourself, which is why it works without signing in and cannot be wrong about what you own. Steam's own profile page will tick for you; what it will not do is tell you which of the remaining items is statistically the cheapest, and that is the only reason this page exists.
- Steam public achievement statistics page for app 4570720 — names, descriptions, icons and global unlock rates; captured 7 September 2026, refreshed weekly by this site's build
- This site's achievements page — the 17 hidden achievements by name, and the exploration band under 2%
- Steam announcement for patch 1.0.9 (13 August 2026) — the sixtieth achievement, Conqueror of Barduk