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DragonSword Charlotte: Poison Gear, No Poison Hero

Game version checked: 1.0.10 (19 August 2026 patch). Built only from pages already on this site — no new claims about her kit.

Charlotte is the hero this site recommends building for Poison in a game where, by this site's own count, no hero applies Poison. That is not a mistake to paper over — it is the most instructive thing in her file, and it tells you something real about how to read build advice for this game.

A hero riding a black cat familiar through misty stone ruins, with loot pickups listed on screen and a party panel showing Othello, Charlotte and Theresia
Familiars carry you across Orbis. The party panel on the left is the three-hero team; loot drops list in the lower left. Official screenshot — DragonSword: Awakening, Hound13 Inc.

The recommendation, and the count that contradicts it

Our best team comps guide documents the high-execution lineup Charlotte / Johnny / Reina and gives an explicit investment order: Charlotte first, Johnny second, Reina third. For Charlotte specifically, it records the source guide recommending a Poison-oriented 3-piece direction with a useful secondary 2-piece bonus, plus the standard Critical Damage / Critical Chance / Attack-oriented stat lines.

Our ailment coverage page inverts the roster and finds Poison with zero appliers — not one hero among the nineteen is documented as inflicting it, and none of the four unreleased roadmap heroes is either. Charlotte herself sits in that page's list of nine heroes carrying no recorded ailment at all.

Unconfirmed: both records stand, and this site cannot reconcile them. Three readings are possible and none has a first-party source behind it. Charlotte may apply a Poison the roster text never recorded. The set may be called Poison-something while scaling ordinary damage — our gear, runes and Karma guide notes it could not obtain set names or set effect values at all, so nobody here can check. Or the recommendation may simply be wrong.

What the coverage page warns about applies directly: a Signal Skill that responds to Poison would be unusable, because nothing on the roster arms it. Before you commit scarce materials to a Poison-flavoured set on her, verify in game that the bonus is doing something your team can actually spend.

The structural rule that survives the confusion

One part of that build advice is safe regardless. Our gear, runes and Karma guide establishes the general rule independently: sets behave as a role-defining 3-piece effect plus a secondary 2-piece effect, which means wearing five pieces of one set wastes two slots. The 3+2 shape is confirmed; only the Poison label on her 3-piece is in question. The same page singles out the chest slot as carrying the strongest main-stat value on armour.

What she does in a team

The comps guide's description of her role is the most concrete thing on this site about how she plays: she drives the opening pressure and tests whether the target can be launched. Johnny then returns the sequence to the ground before the aerial route becomes unsafe, and Reina crosses space to restore position.

That is a lineup the same page flags as punishing — more mobile and more aggressive than the ranged core, but unforgiving of bad camera control and of one extra aerial extension you did not need. She is the first hero built in it, which fits: she is the one setting the terms of every exchange.

Note what she is not doing there. She is not applying a condition for somebody else to detonate; she is testing a physical property of the enemy. Under the loop our combat guide describes, that is an unusual job description, and it is consistent with the ailment coverage page's grouping of her among heroes whose published identity is a mechanic rather than a status effect.

"Easy to pilot and near-broken"

Our roster page records her as widely described by players as easy to pilot and near-broken, and lists her among the heroes whose full kit is not documented in any source it considers reliable. That is player sentiment, clearly labelled as such, not a measurement — but it lines up with where the rankings land.

Our tier list grades her S on Pro Game Guides, A on games.gg, one of the table's narrower splits. That page names her among the low-regret early Exchange buys if you need damage flexibility, and puts her in the aggressive damage-over-time worked example alongside Kalsion and Ornette, layering burn, shock and poison — which is the second place on this site where Poison is attached to her without an applier behind it.

An easy-to-pilot hero who is first in a punishing team's build order is a useful combination for a newer player: the lineup demands execution, but the hero you spend materials on first is the one that asks least of you.

The patch record

One entry. Our patch notes page records 1.0.9 (13 August) including unenumerated Charlotte/Cerese/Roxy/Kalien bug fixes, alongside the progression-economy changes that patch is actually known for. No balance change naming her appears through 1.0.10, and she has no Hero Quest achievement — our achievements page confirms only five heroes do.

What this page cannot tell you

Her Karma, her exact set names, her skill list, her Awakening effects, and whether she applies any ailment at all. Her unlock is one Fate's Invitation, the flat Exchange price the unlock planner applies to every purchasable hero. For this site's only hero page carrying a complete, cross-referenced loadout, see the Kalsion build guide.

Sources checked for this page
  • This site's best team comps guide — Charlotte's role, first-investment position and the Poison-oriented gear direction
  • This site's ailment coverage page — Poison with zero appliers on the shipped roster, and Charlotte among the nine heroes with no recorded ailment
  • This site's roster page — 'easy to pilot and near-broken' as player description
  • This site's tier list — S on one ranking, A on the other, plus the damage-over-time worked example
  • This site's gear, runes and Karma guide and patch notes page — the 3+2 set rule and the 1.0.9 fix list