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Sir, We Have an Orc Problem Guide

Source edition: sirwehaveanorcproblem.store. Republished from our game-specific guide. The review date belongs to that edition; republication is not a new gameplay test.

Turret stats, ability numbers, level challenges

An incremental-style tower defense from Mumpitz Games where tens of thousands of orcs walk into your guns. Seven turrets, four click abilities, and a meta-progression tree fed by every run you play — won or lost. This guide is built on Steam's own data and on player guides we name individually.

  • Turret types 7
  • Click abilities 4
  • Achievements 11
  • Release Jul 28, 2026
  • Install size 200 MB
  • Median playtime 8.0 h
Top-down view of a brown and green battlefield in Sir, We Have an Orc Problem, with turrets firing yellow cones into an orc horde while an aircraft crosses the map leaving bullet trails
A single engagement in progress. The counters along the top read 31K orcs remaining against 50/50 base health — the scale the game is built around. Official screenshot — Sir, We Have an Orc Problem, Mumpitz Games.

Every section, with page counts

One guide from each section, newest first

Quick reference tables

Built from this site's own checked entry data. The source sits under every table; blank cells are blank on purpose.

Turrets

NameRoleElementAchievements
Cannonpower——
Flamethrowersupportfire / burnElemental Carnage, Specialist
Grenade Launchersupport——
Gunnerunresolved (cleanup vs power)——
Laserpower—One Is Enough
Mortarsupport——
Tesla Coilcleanupelectric / shockElemental Carnage
7 of 7 rows · Sources are listed on each entry page

Achievements

NameConditionLevelGlobal unlock rate (%)Steam API rate (%)
Gotta Start SomewhereSurvive level 1.11.197.297.5
One Is EnoughSurvive level 1.1 with only a single tower and no abilities1.125.525.3
Fine, I'll Do It MyselfSurvive level 2.1 without any towers2.121.821.7
The Real War Begins NowSurvive level 3.13.188.488.8
SpecialistSurvive level 3.1 with only one type of tower and no abilities3.122.522.4
Elemental CarnageSurvive level 4.1 with only Flamethrower, Tesla Coil and Cryo Beam4.118.518.4
Triple ThreatSurvive level 5.1 with only three types of towers and no abilities5.117.117.1
Four-tifiedSurvive level 6.1 with only four types of towers and no abilities6.112.112.2
Against All OddsSurvive level 6.26.229.830.5
OverkillDeal 666k damage with a single nukenone (not tied to a specific level)39.840.4
Fully LoadedBuy all upgradesnone (not tied to a specific level)19.519.9
11 of 11 rows · Sources are listed on each entry page

Key points

  • 36 guides across 4 sections
  • 34 checked data entries behind the tables on this page
  • 1 interactive tool on this site
  • Newest re-check on file: 2026-09-12

What is Sir, We Have an Orc Problem?

Sir, We Have an Orc Problem is a short incremental tower defense game from Mumpitz Games. You hold a base against tens of thousands of orcs using seven turret types and four click abilities, and spend the resources from every run — won or lost — on a meta-progression tree that carries forward. It sold 100,000 copies within four days of launch.

Developer / Publisher
Mumpitz Games
Release date
28 July 2026
Platforms
Windows and Linux
Price
$9.99 USD (launched at $8.99 with a 10% launch discount; Steam, 9 Oct 2026)
Install size
200 MB
Modes
Single-player only
Steam Deck
Playable
Languages
13 interface languages
Reviews
3,723 reviews, 86.9% positive (Very Positive) — re-read 1 Sep 2026

Questions people ask before buying

How many levels does Sir, We Have an Orc Problem have?

Levels are numbered in an X.Y format and player guides exist for 1.1 through 6.2. Mumpitz Games has not published a total level count, so we are not going to state one.

How long is Sir, We Have an Orc Problem?

Around 8 hours for most players. Across the 600 most recent English reviews carrying playtime data, the median is 8.0 hours and 65% of them fall between 5 and 10 hours (P25 6.5h, P75 9.9h, P90 13.3h). Mumpitz Games describes it as a short tower defense game, and the measured distribution agrees.

Is it worth $9.99?

The Steam list price is $9.99 (checked 9 October 2026, no current discount); it launched at $8.99 under a 10% launch discount. Reviews split on exactly this. Positive ones praise it for not feeling like Bloons TD and for being closer to a puzzle game; the most common criticism is content volume, with several reviewers saying it feels like a $4-5 game at 10 euros. It sits at 86.9% positive across 3,723 reviews (re-read 1 September 2026), and sold 100,000 copies within four days of launch.

How many turrets are there?

Seven: gunner, mortar, cannon, flamethrower, tesla coil, grenade launcher and laser. On top of those you get four click abilities — missile launcher, strafing run, nuke and orbital cryo beam.

Is Sir, We Have an Orc Problem co-op?

No. The Steam store lists it as single-player only. There are no multiplayer or co-op categories on the listing.

Does it run on Steam Deck?

Steam rates it Playable. The minimum requirements are modest — 4 GB RAM, Vulkan 1.3 support and 200 MB of storage.

Is progress lost when you fail a level?

No. Mumpitz Games' own store description states that resources are earned from every run, won or lost, and spent on the upgrade tree. A failed attempt still moves you forward.

What is the hardest achievement?

By Steam's global unlock rate, clearing a level with only four turret types and no abilities — officially named Four-tified — at 12.1% as of 1 September 2026. It is rarer than the three-type version because forbidding abilities means turret placement has to hold every lane on its own.

Is more content coming to Sir, We Have an Orc Problem?

Yes. In the 18 August 2026 update announcement Mumpitz Games wrote that an in-game level editor is in the works: "we hear you and there will be more content in the future." The game has already had two post-launch updates (2 August and 18 August 2026) and a $2.99 cosmetic Supporter Pack released on 4 August 2026.

Trackers you can use right now

Latest re-checks

  1. The Upgrade Tree and How Much Grinding It Takes
  2. Mortar in Sir, We Have an Orc Problem: Knockback, Not Damage
  3. Laser in Sir, We Have an Orc Problem: Bounces and Range
  4. Gunner in Sir, We Have an Orc Problem: Fast but Shallow
  5. Grenade Launcher in Orc Problem: The 60% Slow Explained
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