Some questions about DragonSword: Awakening have short answers, and one — "is this a gacha game?" — has a genuinely strange story behind it. Both kinds are below, grouped by what you are probably deciding.

Buying it
What does it cost? $29.99 for the standard edition. The Deluxe bundle is $44.98 — base game plus the $19.99 Deluxe Pack at a bundle discount. (A June roadmap stream was reported with Deluxe at $49.99; the Steam price today is what counts.)
What is the DLC situation? Around twenty items, all cosmetic: costume sets at $3.99–$7.99 and Familiars — the rideable companions — at $3.99, with one Familiar free. Nothing sold affects power. New sets have shipped steadily since launch ("Summer Sea Set" on 31 July, "Moonlight on the Night Sea" on 6 August), and a free limited-time Familiar, the Abyssal Direwolf, was given away in late July.
Is it selling well enough to be supported? The developer's thank-you post around 11 August announced 300,000 copies sold and a million wishlists. Reviews sit at Very Positive — roughly 90% of about 9,800 — and concurrent players were around 13–14 thousand in mid-August against a 23,030 launch peak. None of that guarantees anything, but a self-published studio with those numbers has every reason to keep shipping its roadmap.
The gacha question
Is DragonSword: Awakening a gacha game? No — and the reason people ask is that it used to be one. This game began life as Project D, a free-to-play gacha mobile title whose Korean service launched in January 2026 under the publisher Webzen. Hound13 terminated that agreement — reporting says over roughly 60% of contractual minimum payments going unpaid; the CEO's line was that the studio and a live-service game could not both survive with payments frozen — and rebuilt the game as a buy-to-play Steam release with the gacha stripped out.
Webzen sought an injunction to block the Steam launch. The court rejected its claims and the game shipped; the broader lawsuit continues.
What that history means in your library today: all 19 heroes are earned by playing — story unlocks plus Fate's Invitation tickets you spend on the hero of your choice, no randomness — and money buys only the cosmetics listed above. The four roadmap heroes are explicitly free, not DLC.
Platforms and hardware
Is it on PS5 or Switch? Not yet. As of early August 2026, Hound13 says PlayStation and Nintendo versions have started development — no platforms confirmed beyond that, no dates. Today it is Windows-only on Steam; no Mac, no Linux.
How is it on Steam Deck? Better than a UE5 open world has any right to be, per Steam Deck HQ's testing: roughly 30–40 FPS at medium settings with FSR on Balanced, and a stable 30 with effects lowered and TSR or FSR at higher quality, dipping only in the largest fights. We could not confirm an official Verified/Playable badge, so treat it as playable-in-practice rather than certified.
Controller? DualShock and DualSense are supported; keyboard-and-mouse is listed as partial support, and controller improvements are on the roadmap. One hard requirement from the store page: an SSD is mandatory, with a 25 GB install.
Can I play offline? Unverified — the store page does not say, and no guide we trust has tested it. Co-op is peer-to-peer with no dedicated servers, which implies nothing either way about the single-player mode. Marked open rather than guessed.
What is coming
From the developer's Stream #4 roadmap (19 June 2026): four free heroes arriving through late 2026 — Ryza (shock, teleporting spear), then Jerome (knockdown, greatsword and grabs), Veronica (stun, close-quarters fists and guns), and Logan (a shield tank) — plus new Hero Quests starting with Othello's, the Rift system adding dimensional fissures across the map, and quality-of-life work on combat feel, controllers, sprinting and the camera. Paid side: five costume packs and two swimsuit sets, cosmetic as ever.
Latest patch? Still 1.0.8 (6 August) as of this page's date — two bug fixes, nothing balance-related. The launch fortnight averaged a patch every day or two, so the slowdown reads as stabilisation, not abandonment.
Asked, but unanswerable today
Three questions we see that no reliable source settles: the exact Metacritic score (no listing found), whether Fate's Invitation prices vary per hero (guides only say "spend tickets, pick freely"), and anything from the May Discord AMA in the developer's own words (the original thread never surfaced publicly). Each stays open here until it can be pinned to a source — the beginner guide and co-op page carry the parts of those stories that are verified.
- Steam store page for appid 4570720 (read 12 August 2026) — pricing, editions, DLC list
- AllThings.How 'Ditched Gacha to Become a $30 Steam RPG' and AUTOMATON West — the Webzen dispute and relaunch
- ixbt.games (2 August 2026) — console development statement, sales figures
- Simulation Daily roadmap report (Stream #4, 19 June 2026); Steam Deck HQ performance test