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Valheim Boss Guides: All Eight Fights

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Key points

  • valheim.wiki calls Kall Fimbulbringer the eighth and final boss, which makes eight in biome order, from Eikthyr in the Meadows to Kall in the Deep North; Iron Gate's 1.0 notes name him as a boss without giving a count.
  • Per the community wiki, a Vegvisir reveals each boss's location, though the Vegvisir for Yagluth has a very small chance of spawning and the one for Kall is listed on valheim.wiki alone; offerings run from 2 Deer trophy to 3 Malicious Blood, and The Queen needs a Sealbreaker for entry.
  • The wiki lists Pierce as resisted by five of the eight, and only Bonemass as weak to Blunt.
  • Forsaken Power numbers quote Iron Gate's Patch 0.221.4 notes; no power is listed for Kall.

Boss quick table

Summon items, health and damage profiles in one sortable table. These are community figures from valheim.wiki and the Valheim Fandom wiki (Kall's row from valheim.wiki alone), not official numbers: the Iron Gate patch notes we read give no boss health or resistances. Click a column heading to sort.

#NameBiomeSummonHealthWeak toResistant toImmune toDrops
1EikthyrMeadowsDeer trophy ×2500StaggerEikthyr trophy, Hard antler
2The ElderBlack ForestAncient seed ×32500Fire (very weak)Poison, Spirit, StaggerThe Elder trophy, Swamp key
3BonemassSwampWithered bone ×105000Blunt, FrostSlashPoison, StaggerBonemass trophy, Wishbone
4ModerMountainDragon egg ×37500FireFrost, Spirit, StaggerDragon tear, Moder trophy
5YagluthPlainsFuling totem ×510000FirePoison, StaggerTorn spirit, Yagluth trophy
6The QueenMistlandsSealbreaker ×1 (entry key, not consumed), Seeker soldier trophy ×3 (re-summon)12500PierceSpiritMajestic carapace, The Queen trophy
7FaderAshlandsBell ×325000PierceFire, SpiritKindled Ribs (Fader Relic in the official 1.0 notes), Fader trophy
8Kall FimbulbringerDeep NorthMalicious Blood ×310000 + 7000 + 30000Pierce, Fire, Frost, LightningSpirit, StaggerSacrificial Blood, Crown Jewel

Per the community-run valheim.wiki, Valheim has eight bosses, and this page lists them in biome order: Eikthyr, The Elder, Bonemass, Moder, Yagluth, The Queen, Fader and Kall Fimbulbringer. Confirm the summon or entry condition first, then sort out gear, food and an exit. The tables below cover altars, damage types and rewards.

The count of eight rests on valheim.wiki, which calls Kall "the eighth and final boss". Iron Gate's 1.0 notes list him only as "Boss: Kall Fimbulbringer" and give no count or order.

How do you find and summon each boss?

Per the community-run Valheim Wiki, a Vegvisir runestone adds a boss's nearest location to your map. The table below repeats the offering counts from the Boss quick table and adds where the wiki puts each runestone; both columns are community wiki data, not official figures.

BossWhere the Vegvisir is (per the wiki)Offering and notes (per the wiki)
EikthyrBeside the Sacrificial Stones2 Deer trophy
The ElderBurial Chambers3 Ancient seed
BonemassSunken Crypts10 Withered bone
ModerRuined structures in the Mountain, typically at the top3 Dragon egg; each egg weighs 200
YagluthStonehenge structures; very small chance of spawning5 Fuling totem
The QueenInfested Mines, pointing to the Infested CitadelNo offering for the first fight; entry needs a Sealbreaker made from 9 Sealbreaker fragments; 3 Seeker soldier trophy summon her again after her first defeat
FaderCentral tower of Charred Fortresses3 Bell, each made from 3 Bell fragments
Kall FimbulbringerMemorial Sites and Mörkhalla, per valheim.wiki alone; he is in The Prison, reached through the Aesir Passage3 Malicious Blood

Kall's row rests on a single source: Fandom has no page for him or The Prison, and valheim.wiki's page on The Prison says "Its location can be revealed using a Vegvisir found at Memorial Sites and in Mörkhalla." At the wiki's 200 weight each, Moder's eggs are heavy, which is why the Moder guide splits hauling and fighting into separate trips. The Mistlands route covers the Sealbreaker search, and the Deep North route explains how Malicious Blood is collected.

Which damage types should you bring or avoid?

This table repeats the weak, resistant and immune entries of the Boss quick table, which come from the two community wikis and not from Iron Gate, and adds the protection each of our guides calls for. Kall's row comes from valheim.wiki alone.

BossResisted or immune (per the wiki)Listed weakness (per the wiki)Protection our guide calls for
EikthyrStagger (immune)None listed—
The ElderPoison, Spirit, Stagger (immune)Fire (very weak)—
BonemassSlash; Fire, Pierce (very resistant); Poison, Stagger (immune)Blunt, FrostPoison resistance
ModerFrost, Spirit, Stagger (immune)FireFrost resistance
YagluthFire; Pierce (very resistant); Poison, Stagger (immune)None listedFire resistance
The QueenPierce; Spirit (immune)None listed—
FaderPierce; Fire, Spirit (immune)None listedFire protection
Kall FimbulbringerPierce, Fire, Frost, Lightning; Spirit, Stagger (immune)None listedFire and frost protection

Going by the wiki's resistance lists, Pierce is resisted by five of the eight, so a pierce-only loadout loses value from the Swamp onward. The same lists make Bonemass the only boss weak to Blunt, which is why the Bonemass guide is built around a blunt weapon. They also put Fire down as a weakness for The Elder and Moder, and the Elder guide covers the fire-arrow route. valheim.wiki, the only one of the two with a Kall page, adds that he is immune to all damage in phase 2; see the Kall guide.

The mead guide covers brewing the resistances, and the progression route covers when you are ready for the next boss.

What do you get for beating each boss?

A Forsaken Power from the trophy for the first seven, and a key drop from each. The power column quotes Iron Gate's Patch 0.221.4 notes, the last official rebalance; the drop column is community wiki data.

BossForsaken Power (official notes)Key drop and use (per the wiki)
Eikthyr60% reduced stamina usage for running, jumping, and swimming3 Hard antler; one crafts the Antler pickaxe
The Elder60% Chopping and Mining damage increase, 30% health regeneration increaseSwamp key, 1 per player; opens Sunken Crypts
Bonemass25% resistance VS pierce, slash, and blunt damage, 100% reduced block stamina usage, 5 stamina on return per blockWishbone, 1 per player online (valheim.wiki) or 1 per player (Fandom); finds buried secrets
ModerAlways tailwind, 300 increased carry weight, 10% increased movement speed, 50% frost resistance10 Dragon tear; builds the Artisan table
Yagluth50% Lightning resistance, 25+ Farm skill, 10% increased damage3 Torn spirit; builds the Wisp fountain
The Queen100% increased Eitr regeneration, 100% reduced sneak cost, 50% poison resistance5 Majestic carapace; builds the Artisan press
Fader100% Adrenaline increase, 50% reduced stagger meter modifier, 50% fire resistance5 Kindled Ribs (Fader Relic in the official 1.0 notes); builds the Eternal Pyre
Kall FimbulbringerNot confirmed; no power is listedSacrificial Blood, Crown Jewel

Per the wiki, a power lasts 300 seconds and also reaches nearby allies. valheim.wiki lists no Forsaken Power for Kall, and the 1.0 patch notes mention none. The same wiki says Sacrificial Blood cannot be teleported through a portal. Fader's ribs are covered in the Eternal Pyre recipe.

Do you have to fight the bosses in this order?

Not by any official rule we found: the Iron Gate patch notes we read, the 1.0 notes and Patch 0.221.4, do not set a required order. The community wikis do write some steps as hard gates. valheim.wiki's Deep North page says "defeating Fader is still required to progress through the biome"; Fandom's Deep North page has no such line. Both wikis' Ashlands pages say only the Drakkar, "obtainable after defeating" The Queen, can survive the voyage there, and both Infested Citadel pages say "In order to open the vault door, a Sealbreaker is required."

For the other bosses, the wikis list what each key drop unlocks, and this page keeps the biome order for that reason. One Hard antler crafts the Antler pickaxe, which both wikis call crucial for mining Copper ore, the first ore; the Bronze Age guide covers what comes next. The Swamp key opens the Sunken Crypts in the Swamp.

Dragon tear builds the Artisan table, which both wikis say is used for building Blast furnaces, Spinning wheels, Windmills and Stone ovens; the Plains guide covers that station. The Wishbone is described more loosely: both wikis call it an accessory for finding secrets and list Silver veins in the Mountains among the things it can reveal, without saying it is required.

Which boss guide do you need?

A blue-skinned giant stepping out of a dark conifer forest as a Viking warrior advances with a weapon
A large enemy stepping out of a dark conifer forest: read the arena before you commit · Official screenshot · Iron Gate Studio (Steam store page)

What do these guides assume?

These guides assume vanilla standard survival. World modifiers, mods and later patches can change how things behave. Every page keeps its source links and check date, and combat plans are first-playthrough advice, not the only solution.

Sources

The mechanics and numbers in this guide come from the material below. Open the original pages to check them yourself.

  1. S001 steamstore-a.akamaihd.net steamstore-a.akamaihd.net Accessed
  2. S002 Patch 0.221.4 notes steamstore-a.akamaihd.net Accessed
  3. S003 steamstore-a.akamaihd.net steamstore-a.akamaihd.net Accessed
  4. S004 valheim.wiki valheim.wiki Accessed
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  9. S009 valheim.wiki valheim.wiki Accessed
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  11. S011 valheim.wiki valheim.wiki Accessed
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  14. S014 valheim.wiki valheim.wiki Accessed
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  16. S016 valheim.wiki valheim.wiki Accessed
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  19. S019 valheim.wiki valheim.wiki Accessed
  20. S020 valheim.wiki valheim.wiki Accessed
  21. S021 valheim.fandom.com valheim.fandom.com Accessed
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