Valheim Boss Guides: All Eight Fights
Language: English中文
Key points
- Eight boss guides ordered by main progression stage, from Eikthyr to the final fight.
- Each page starts from the summon or entry condition, then gear, food and an exit.
- The plans are first-playthrough thinking; they do not rely on terrain exploits or one recorded kill.
Boss quick table
Every summon item, health pool and damage profile in one sortable table. Click a column heading to sort.
| # | Name | Biome | Summon | Health | Weak to | Resistant to | Immune to | Drops |
|---|---|---|---|---|---|---|---|---|
| 1 | Eikthyr | Meadows | Deer trophy ×2 | 500 | Stagger | Eikthyr trophy, Hard antler | ||
| 2 | The Elder | Black Forest | Ancient seed ×3 | 2500 | Fire | Poison, Spirit, Stagger | The Elder trophy, Swamp key | |
| 3 | Bonemass | Swamp | Withered bone ×10 | 5000 | Blunt, Frost | Slash | Poison, Stagger | Bonemass trophy, Wishbone |
| 4 | Moder | Mountain | Dragon egg ×3 | 7500 | Fire | Frost, Spirit, Stagger | Dragon tear, Moder trophy | |
| 5 | Yagluth | Plains | Fuling totem ×5 | 10000 | Fire | Poison, Stagger | Torn spirit, Yagluth trophy | |
| 6 | The Queen | Mistlands | 12500 | Pierce | Spirit | Majestic carapace, The Queen trophy | ||
| 7 | Fader | Ashlands | Bell ×3 | 25000 | Pierce | Fire, Spirit | Fader relic, Fader trophy | |
| 8 | Kall Fimbulbringer | Deep North | Malicious Blood ×3 | 10000 + 7000 + 30000 | Pierce, Fire, Frost, Lightning | Spirit | Sacrificial Blood, Crown Jewel |
These are ordered by main progression stage. Confirm the summon or entry conditions first, then sort out gear, food and an exit. The guides give first-playthrough thinking, do not rely on terrain exploits, and do not treat one recorded kill as something any setup can repeat.
Pick a guide by problem

Valheim Eikthyr: Summon Items and Fight Plan
Bring two deer trophies, learn to read the melee and lightning attacks, and turn the drops from Eikthyr into your first mining trip in the Black Forest.
v1.0.12Valheim The Elder: Seeds and Swamp Key
Prepare The Elder fight in the Black Forest: where ancient seeds come from, how to move under vines and roots, and how to get ready for the Swamp after.
v1.0.12Valheim Bonemass: Blunt Hits, Poison Resist
Summon Bonemass with ten withered bones, pick a damage type that actually works, handle the poison cloud and adds, then use the Wishbone in the Mountains.
v1.0.12Valheim Moder: Dragon Eggs and Safe Windows
How to summon Moder and set up the battlefield, what changes between the flying and grounded phases, and why the dragon tear matters for the next stage.
v1.0.12Valheim Yagluth: Totems and Fire Resistance
Summon Yagluth in the Plains, tell the melee burst, ranged breath and meteor pressure apart, and turn the fight's drop into your Mistlands preparation.
v1.0.12Valheim The Queen: Sealbreaker and Arena
What you need to enter the Queen's stronghold, how heavy knockback, adds and multi-level terrain stack up, and what melee and magic builds should prepare.
v1.0.12Valheim Fader: Bells, Ground Tells, Retreats
How to prepare the Fader summon, read the ground spikes, fire and meteors that reshape the arena, and what the win opens up toward the Deep North.
v1.0.12Valheim Kall Fimbulbringer: Three-Phase Plan
A framework for the three-phase final boss: direct attacks, an invulnerable ice block with seven summoned boss avatars, then a stronger elemental return.
v1.0.12
Scope
These guides assume vanilla standard survival. World modifiers, mods and later patches can change how things behave. Every page keeps its source links and check date, and combat plans are first-playthrough advice, not the only solution.






