911 Dispatch Multiplayer: Companies, Codes and Shared Pay
Scope: Official group announcement, event listing and event artwork read 5-6 November 2026 (UTC)
Key points
- You can found a company or join one with a code or from the open list.
- Up to 4 dispatchers work the same console: you plus up to 3 others.
- Whoever answers a line takes the call; anyone can enter incidents, send units and handle the radio.
- The company has its own fleet, coverage and funds, and each member still gets a share of pay plus their own passes and bonuses.
On this page
911 Dispatch multiplayer is built around companies. You found a company, or join one with a code or from the open list, and work the same console with up to 3 others. The developer announced it on 27 October 2026 and listed a "Multiplayer Update" event on 31 October. Solo play is unchanged: everyone still has their own city.
How do you start or join a company?
The announcement gives three routes, quoted exactly:
| Route | Developer's wording |
|---|---|
| Start your own | "Found a company" |
| Join a friend | "join one with a code" |
| Join anyone | "or from the open list" |
The records do not say where the company menu sits or whether a company can be private. The event artwork shows four slots labelled OP 1, OP 2, OP 3 and OPEN under the line "Up to 4 dispatchers. One fleet. One shift."
Who does what on a shared console?
| Task | Who can do it |
|---|---|
| Answer a phone line | Whoever answers it "takes the call" |
| Enter incidents | Anyone |
| Send units | Anyone |
| Handle the radio | Anyone |
Because the person who answers takes the call, a simple split is one dispatcher on phones while another works the radio and units. That is our suggestion, not a developer rule. The call steps are covered in how to play.
How are money and progress shared?
The announcement says "the company has its own fleet, coverage and funds, so what you earn together builds it up. Each of you is still paid your share, with your own passes and bonuses on top." So company earnings build the company's fleet, and each member also receives personal pay that your own Double Pay, Double XP or Overtime can boost.
| Item | Company | Each member |
|---|---|---|
| Fleet | Company has its own | Your solo fleet is separate |
| Coverage | Company has its own | Not stated |
| Funds | Company has its own | Your share of pay |
| Passes and bonuses | Not shared | Apply on top of your share |
The records do not state how the share is calculated. Pass effects are listed on the game passes page, and solo Fleet buying is in the Fleet guide.
What else came with the update?
The announcement and event listing both add "Bug fixes and stability improvements" and end with "Get on shift with your company when the update goes live." The event ran on 31 October 2026 from 00:15 to 00:50 UTC. See the update history for the full timeline.
Does multiplayer change solo play?
The game description still says "everyone gets their own city so nobody messes with your calls." The game record lists a maximum of 1 player per server; the records do not explain how companies connect across that limit.
Sources
- S001 · Official group announcements · S · Accessed 6 November 2026. Supports: "Multiplayer is coming to 911 Dispatch" (27 October 2026), all quoted rules.
- S002 · Official event listing · S · Accessed 6 November 2026. Supports: Multiplayer Update title, subtitle, time.
- S003 · Official event artwork · S · Accessed 6 November 2026. Supports: four slots, caption.
- S004 · Official Roblox game record · S · Accessed 6 November 2026. Supports: own-city wording, max players.
Sources
The mechanics and numbers in this guide come from the material below. Open the original pages to check them yourself.
- S001 Official group announcements groups.roblox.com Accessed
- S002 Official event listing apis.roblox.com Accessed
- S003 Official event artwork thumbnails.roblox.com Accessed
- S004 Official Roblox game record games.roblox.com Accessed