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Deep Fishing Game Passes: All 9 Passes and Prices

Scope: Pass names, prices and descriptions from the Roblox game pass API on 2026-09-29; effects beyond the official one-line descriptions are not published

Key points

  • Deep Fishing sells nine game passes, priced from 99 to 599 Robux.
  • Three are luck passes (Lucky 99, Super Lucky 249, Ultra Lucky 599); two double your coins or XP.
  • Auto Sell (149) and Fish Magnet (99) are the cheapest quality-of-life picks.
  • Every pass can also be bought as a gift for another player.
Promotional art: a Roblox angler on a wooden pier casts a glowing line into a huge sinkhole in the sea with a giant blue eye at the bottom
Official thumbnail · LazyGames. (Roblox)

Deep Fishing has nine game passes, priced from 99 to 599 Robux: three luck tiers, Double Coins, Double XP, More Mutations, Auto Sell, Fish Magnet and VIP. The developer describes each in a single line, and that is all that is officially published — no percentages. Fish Magnet and Auto Sell are the cheapest passes that change how a session feels.

All names, prices and descriptions below come from the Roblox game pass API. Eight of the nine were created on launch day, 18 July 2026; Auto Sell followed on 19 July. None were discounted when we checked.

What does each game pass do?

PassRobuxOfficial descriptionWhat it is for
Lucky99Get better luck!Entry luck boost
Fish Magnet99Pull Fish close to the BaitEasier catches around the bait
Auto Sell149Sell your fish automaticallyNo manual selling
Super Lucky249Get even more luck!Middle luck tier
VIP249Exclusive VIP perks and rewards!Perks not listed
Double XP249Earn 2x more XP!Faster levels
More Mutations349Find more mutated Fishes!More mutated catches
Double Coins399Earn 2x more coins!Doubles coin income
Ultra Lucky599The best luck boost!Top luck tier

The last column is our plain-English summary of the official line, not extra information. How the three luck passes stack with each other, and how big each boost is, are not stated.

Which pass should you buy first?

It depends on what slows you down. Our suggestions, based only on what the passes claim to do:

  • Selling feels like a chore: Auto Sell (149). It removes a step from every cast.
  • You want more fish per session: Fish Magnet (99). It pulls fish towards your bait.
  • Upgrades feel slow: Double Coins (399). More coins per haul means the next rod arrives sooner.
  • You are hunting rare catches: a luck pass or More Mutations — but only once you can reach new water. Our rarity guide explains why distance comes first.

VIP is the hardest to judge: "Exclusive VIP perks and rewards" does not say what the perks are. We would not buy it for power until the perks are documented.

A Roblox angler on a pier casting a glowing line into a giant sinkhole in the ocean
Official promotional art: passes speed up the cast-sell-upgrade loop · Official thumbnail · LazyGames. (Roblox)

Are the luck passes worth it?

Luck is the one boost the developer sells in three tiers, so it clearly matters in this game. Lucky costs 99, Super Lucky 249 and Ultra Lucky 599 — each step costs more than twice the one before it. Without published numbers, the cheapest tier is the safest test.

Luck is also sold outside the pass list: Server Luck products from x2 to x16 affect the whole server, and a one-throw Mutation Luck boost costs 19. Those are covered in the Robux shop guide.

Can you gift a game pass?

Yes. On 20 and 22 September 2026 the developer added a "[Gift]" product for every pass — Gift VIP, Gift Auto Sell, Gift Fish Magnet and so on — each at the same price as the pass itself. The product names say they are gifts; how the gift is delivered in-game is not described.

Gift productRobux
[Gift] Lucky, [Gift] Fish Magnet99 each
[Gift] Auto Sell149
[Gift] Super Lucky, [Gift] VIP, [Gift] Double XP249 each
[Gift] More Mutations349
[Gift] Double Coins399
[Gift] Ultra Lucky599

Do passes carry over or run out?

Roblox game passes are one-time purchases tied to your account, not consumables. That is different from the developer products in the shop, such as one-throw boosts or enchant stones, which are used up. If you want a permanent effect, a pass is the right kind of purchase; if you only want a single lucky throw, the shop is cheaper.

Sources

The mechanics and numbers in this guide come from the material below. Open the original pages to check them yourself.

  1. S001 Roblox game pass API apis.roblox.com Accessed
  2. S002 apis.roblox.com apis.roblox.com Accessed
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