Sweep The Moon Shop: Passes, Cash, Shards and Slots
Scope: Official Roblox experience, store, badge and event records accessed 6 November 2026 UTC
Key points
- Permanent passes apply in your own moon or a friend’s according to their descriptions.
- Cash packs last while that moon is saved; 2x Cash does not double them.
- Only one class is active at a time, and a roll replaces the active class.
On this page
Sweep The Moon separates permanent passes from products tied to one moon and from Shards deposited in the lobby wallet. That distinction matters more than a shared item name: Infinite Canister has both a permanent pass and a cheaper current-moon product. The tables below use official listing prices accessed on 6 November 2026 UTC.
What do the eight permanent passes provide?
| Pass | Listed Robux | Effect summarized from its description |
|---|---|---|
| Infinite Canister | 99 | Never fills; still empty at intake to get paid |
| Everything | 649 | All seven other listed passes |
| Sell As You Sweep | 249 | Dust and driven vehicles pay while sweeping; includes Infinite Canister |
| 2x Cash | 249 | Adds 100% to named earnings; cash packs excluded |
| Head Start | 199 | One shared Walk-behind Sweeper in first empty bay per moon; none if all full |
| Fast Vehicles | 149 | 30% faster vehicles while you drive |
| Fast Legs | 99 | 50% faster walking while not sweeping; broom speed unchanged |
| +1 Robot Dock | 149 | Place one small dock free per moon; robots clean for crew |
The descriptions say these passes are permanent in every moon you play, your own or a friend's. Sell As You Sweep still requires walking in to shop, although dust pays without returning home to cash out. Infinite Canister alone does not change the need to empty at the intake. See the starter loop for why those are different benefits.
The seven individual passes total 1,193 Robux at the snapshot prices. Everything costs 649, a difference of 544 Robux, approximately 45.60% of that total. This arithmetic assumes buying all seven separately at those prices; it does not account for existing ownership or predict the value to a particular player. Check the purchase prompt for your offered price.
How do cash and Shards differ?
| Product | Robux | Amount | Destination and stated lifetime |
|---|---|---|---|
| Small Cash | 49 | $1,000 | This moon; lasts while its save exists; not doubled by 2x Cash |
| Medium Cash | 149 | $4,000 | Same moon-cash condition |
| Large Cash | 399 | $12,000 | Same moon-cash condition |
| 250 Shards | 75 | 250 | Lobby wallet, for lobby shop and class rolls |
| 1,600 Shards | 399 | 1,600 | Same lobby-wallet use |
| 6,000 Shards | 1,199 | 6,000 | Same lobby-wallet use |
For comparison, the cash packs provide approximately $20.41, $26.85 and $30.08 per Robux, respectively. Shard packs provide about 3.33, 4.01 and 5.00 Shards per Robux. Each is amount divided by listed cost, rounded to two decimals; cash and Shards are different currencies and their ratios are not compared to one another. These figures are pack arithmetic, not income rates or a purchase recommendation.
What is the one-moon Infinite Canister?
The 29-Robux product lasts for the rest of that moon while its save exists. It stops the back canister filling, but you still empty it at the intake to get paid. The 99-Robux Infinite Canister pass is the permanent alternative. The official text ties the product's duration to the saved moon, not to a fixed number of minutes.
Do extra class slots make several classes active?
Class Slot 2 costs 99 Robux and opens a second slot in the lobby. Class Slot 3 costs 199 and is described as opening after Slot 2. Both descriptions say only one class is active at a time and that a roll replaces the active class. Together the two listed slot products cost 298 Robux, but this is an unlock-cost sum, not permission to run three class effects at once.
Neither record supplies a full class list, roll rates or a strongest-class ranking. Shards are stated to fund class rolls, but that does not establish a roll price. The robot guide and vehicle guide cover the other directly documented shop effects without adding those missing class statistics.
Sources
- S001 · Official Roblox passes record · S · Accessed 6 November 2026 UTC. Supports: passes facts and dated listing details on this page.
- S002 · Official Roblox products record · S · Accessed 6 November 2026 UTC. Supports: products facts and dated listing details on this page.
- S003 · Official Roblox game record · S · Accessed 6 November 2026 UTC. Supports: game facts and dated listing details on this page.
Sources
The mechanics and numbers in this guide come from the material below. Open the original pages to check them yourself.
- S001 Official Roblox passes record apis.roblox.com Accessed
- S002 Official Roblox products record apis.roblox.com Accessed
- S003 Official Roblox game record games.roblox.com Accessed