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Sweep The Moon Shop: Passes, Cash, Shards and Slots

Scope: Official Roblox experience, store, badge and event records accessed 6 November 2026 UTC

Key points

  • Permanent passes apply in your own moon or a friend’s according to their descriptions.
  • Cash packs last while that moon is saved; 2x Cash does not double them.
  • Only one class is active at a time, and a roll replaces the active class.
Official Sweep The Moon artwork showing three cleaning vehicles with Roblox drivers on the lunar surface
Official promotional artwork · DomBlox Games (Roblox)
On this page
  1. What do the eight permanent passes provide?
  2. How do cash and Shards differ?
  3. What is the one-moon Infinite Canister?
  4. Do extra class slots make several classes active?
  5. Sources
  6. Sources
  7. Related guides

Sweep The Moon separates permanent passes from products tied to one moon and from Shards deposited in the lobby wallet. That distinction matters more than a shared item name: Infinite Canister has both a permanent pass and a cheaper current-moon product. The tables below use official listing prices accessed on 6 November 2026 UTC.

What do the eight permanent passes provide?

PassListed RobuxEffect summarized from its description
Infinite Canister99Never fills; still empty at intake to get paid
Everything649All seven other listed passes
Sell As You Sweep249Dust and driven vehicles pay while sweeping; includes Infinite Canister
2x Cash249Adds 100% to named earnings; cash packs excluded
Head Start199One shared Walk-behind Sweeper in first empty bay per moon; none if all full
Fast Vehicles14930% faster vehicles while you drive
Fast Legs9950% faster walking while not sweeping; broom speed unchanged
+1 Robot Dock149Place one small dock free per moon; robots clean for crew

The descriptions say these passes are permanent in every moon you play, your own or a friend's. Sell As You Sweep still requires walking in to shop, although dust pays without returning home to cash out. Infinite Canister alone does not change the need to empty at the intake. See the starter loop for why those are different benefits.

The seven individual passes total 1,193 Robux at the snapshot prices. Everything costs 649, a difference of 544 Robux, approximately 45.60% of that total. This arithmetic assumes buying all seven separately at those prices; it does not account for existing ownership or predict the value to a particular player. Check the purchase prompt for your offered price.

How do cash and Shards differ?

ProductRobuxAmountDestination and stated lifetime
Small Cash49$1,000This moon; lasts while its save exists; not doubled by 2x Cash
Medium Cash149$4,000Same moon-cash condition
Large Cash399$12,000Same moon-cash condition
250 Shards75250Lobby wallet, for lobby shop and class rolls
1,600 Shards3991,600Same lobby-wallet use
6,000 Shards1,1996,000Same lobby-wallet use

For comparison, the cash packs provide approximately $20.41, $26.85 and $30.08 per Robux, respectively. Shard packs provide about 3.33, 4.01 and 5.00 Shards per Robux. Each is amount divided by listed cost, rounded to two decimals; cash and Shards are different currencies and their ratios are not compared to one another. These figures are pack arithmetic, not income rates or a purchase recommendation.

What is the one-moon Infinite Canister?

The 29-Robux product lasts for the rest of that moon while its save exists. It stops the back canister filling, but you still empty it at the intake to get paid. The 99-Robux Infinite Canister pass is the permanent alternative. The official text ties the product's duration to the saved moon, not to a fixed number of minutes.

Do extra class slots make several classes active?

Class Slot 2 costs 99 Robux and opens a second slot in the lobby. Class Slot 3 costs 199 and is described as opening after Slot 2. Both descriptions say only one class is active at a time and that a roll replaces the active class. Together the two listed slot products cost 298 Robux, but this is an unlock-cost sum, not permission to run three class effects at once.

Neither record supplies a full class list, roll rates or a strongest-class ranking. Shards are stated to fund class rolls, but that does not establish a roll price. The robot guide and vehicle guide cover the other directly documented shop effects without adding those missing class statistics.

Sources

Sources

The mechanics and numbers in this guide come from the material below. Open the original pages to check them yourself.

  1. S001 Official Roblox passes record apis.roblox.com Accessed
  2. S002 Official Roblox products record apis.roblox.com Accessed
  3. S003 Official Roblox game record games.roblox.com Accessed
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