Death in the Box Shop: All 32 Listed Robux Products
Scope: Developer-product list re-read 16 October 2026. Pass comparison retains its 15 October source date.
Key points
- Thirty-two returned developer products are listed with literal names, prices and IDs.
- Empty descriptions are kept empty in the evidence; number-only items are not called cash packs or donations.
- Revive and spin labels do not supply verified rules, storage limits, reward pools or odds.
- Pass gift products are separate records; their names alone do not prove recipient rules or interchangeable purchase paths.
On this page
- Which Death in the Box products were returned?
- What do the cosmetic unlock descriptions promise?
- How should revive and spin-labelled entries be read?
- How do the bundle prices compare per labelled use?
- What are the products named only with numbers?
- What is known about challenge refreshes and paid choices?
- Why are pass gifts kept separate from direct passes?
- Source check for this comparison
- Sources
- Related guides
The Death in the Box product list returned thirty-two entries on 15 October 2026, including cosmetic unlocks, revive-labelled products, spin-labelled products, challenge refreshes and gifts. Prices are listed below exactly as returned. Several entries have no explanatory description, so a product's name is not treated as proof of an unstated reward or effect.
Which Death in the Box products were returned?
| Official product name | Robux |
|---|---|
| CHOOSE NEXT DEATH | 80 |
| Unlock a Legendary cosmetic. | 189 |
| Unlock an Epic cosmetic. | 129 |
| Unlock a Rare cosmetic. | 79 |
| Unlock a cosmetic. | 39 |
| REVIVE | 65 |
| 10 | 10 |
| 25 | 25 |
| 50 | 50 |
| 100 | 100 |
| 200 | 200 |
| 300 | 300 |
| 500 | 500 |
| 1000 | 1000 |
| 10000 | 10000 |
| Refresh Daily Challenge | 29 |
| Refresh Weekly Challenge | 49 |
| ONE SPIN | 39 |
| 10 SPINS | 319 |
| Unlock Premium Rewards | 289 |
| Unlock Missed Reward | 49 |
| DOUBLE CASH - GAMEPASS GIFT | 199 |
| CUSTOM BOUNTY - GAMEPASS GIFT | 149 |
| CUSTOM DEATH SOUND - GAMEPASS GIFT | 149 |
| VIP - GAMEPASS GIFT | 179 |
| REVIVE x5 | 245 |
| REVIVE x10 | 490 |
| 100 SPINS | 2999 |
| 10 SPINS - GIFT | 319 |
| 1 SPIN - GIFT | 39 |
| 100 SPINS - GIFT | 2999 |
| BIGGER PARTY - GAMEPASS GIFT | 79 |
Match the Death in the Box product name and price with the live purchase prompt, including its recipient, before accepting a purchase.
These are developer products, not the five pass records on the game pass page. For the premise of the game, use round basics. The guide directory helps separate a purchase question from a card or badge question.
What do the cosmetic unlock descriptions promise?
Four Death in the Box entries explicitly describe unlocking a cosmetic: one names Legendary, one Epic, one Rare and one leaves the rarity unspecified. Their descriptions repeat that narrow unlock wording. They do not provide a catalog of possible items, selection odds, duplicates rules or a guarantee about which specific cosmetic appears.
The listed prices are 189, 129, 79 and 39 Robux respectively. Those are the prices of the four records, rather than a calculated expected cost for collecting a set. Without the actual reward pool and probability rules, that expectation cannot be measured.
The VIP description separately names three cosmetics included with that pass. The badge requirements do not list cosmetics as necessary for their conditions. The card evidence similarly should not be used to assign a tactical effect to a cosmetic unlock.
How should revive and spin-labelled entries be read?
Death in the Box lists REVIVE, REVIVE x5 and REVIVE x10 at 65, 245 and 490 Robux. Their returned descriptions are empty. The names suggest a family of revive-related purchases, but this reference does not invent when a revive can be used, how charges are stored, which modes accept them or what happens after a failed attempt.
The Death in the Box entries ONE SPIN, 10 SPINS and 100 SPINS are listed at 39, 319 and 2,999 Robux. Their descriptions also supply no reward pool or probability table. A price comparison can identify the records; it cannot prove that a bigger purchase is better value for a particular player or that a specific result will follow.
| Listing family | Confirmed from the record | Not established by its name |
|---|---|---|
| REVIVE entries | Exact names, IDs and Robux prices | Usable moments, storage and scope |
| SPIN entries | Exact names, IDs and Robux prices | Reward pool, odds and duplicate handling |
| GIFT-labelled spins | Separate names and prices | Recipient selection and delivery procedure |
For survival mechanics already supported by official text, read the playing overview and the card and event clues. For persistent described privileges, use the pass comparison. A store label is not a replacement for any of those explanations.
How do the bundle prices compare per labelled use?
We re-read all 32 product records on 16 October 2026; the revive and spin prices below were unchanged from the 15 October list. These calculations divide listed price by the quantity in the product name. They assume a named “x5” or “10 SPINS” grants that many equivalent uses; the listings do not state delivery, storage or when those uses apply.
| Product label | Robux total | Named quantity | Robux per labelled use (derived) | Saving versus singles (derived) |
|---|---|---|---|---|
| REVIVE | 65 | 1 | 65.00 | 0% |
| REVIVE x5 | 245 | 5 | 49.00 | 24.62% |
| REVIVE x10 | 490 | 10 | 49.00 | 24.62% |
| ONE SPIN | 39 | 1 | 39.00 | 0% |
| 10 SPINS | 319 | 10 | 31.90 | 18.21% |
| 100 SPINS | 2,999 | 100 | 29.99 | 23.10% |
Formula: unit price = pack price / named quantity. Saving = 1 − pack price / (quantity × single price). For five revives: 1 − 245 / (5 × 65) = 24.62%, rounded to two decimals.
The two revive bundles have the same unit price. Two x5 packs cost 490 Robux, equal to one x10 pack; the larger label adds no further unit discount in this snapshot. If you only need one revive, a 245-Robux pack still costs 180 more upfront than one 65-Robux purchase.
Ten 10-spin packs would cost 3,190 Robux, which is 191 more than one 100-spin pack. That is a 5.99% saving against ten packs, distinct from the table's 23.10% comparison against 100 single spins. If you will only use ten spins, the 100-spin purchase costs 2,680 Robux more upfront. A lower unit price is not a reason to buy unused quantity.
None of this arithmetic predicts rewards or proves that the offer is available to your account today. Match the current purchase prompt, recipient and benefit before choosing; gift entries remain separate from these direct purchases.
What are the products named only with numbers?
Nine Death in the Box entries are named 10, 25, 50, 100, 200, 300, 500, 1000 and 10000. Each has an empty description in the returned list. Their listed Robux prices match those numbers, but no field shown here identifies an in-game reward, donation purpose or cash exchange rate.
Calling them cash packs would therefore add a fact the source never supplied. Calling them donations would do the same. This Death in the Box reference retains the literal names so you can recognize the record without being misled about what it grants.
The cash-bonus discussion covers only the bonuses actually advertised in the description. The DOUBLE CASH wording covers a pass, and the award counters concern achievements. None of those other sources explains these number-only products.
What is known about challenge refreshes and paid choices?
In Death in the Box, Refresh Daily Challenge and Refresh Weekly Challenge cost 29 and 49 Robux in the list. Their descriptions repeat their names. They do not state a reset time, possible objectives, whether progress is retained or which challenge appears next. Those details require the actual game screen or another explicit developer statement.
CHOOSE NEXT DEATH has a more informative description: it lets you choose the next player who gets killed. It was listed at 80 Robux. The record does not explain exemptions, timing or how it interacts with a shield; the card and event page avoids inventing those connections.
Unlock Premium Rewards and Unlock Missed Reward have no explanatory description in this response. They are not treated as proof of a named current season, a full reward track or a catch-up procedure. Check the in-game offer itself before deciding whether it is relevant to your session.
Why are pass gifts kept separate from direct passes?
Death in the Box gift products reuse the names DOUBLE CASH, CUSTOM BOUNTY, CUSTOM DEATH SOUND, VIP and BIGGER PARTY. The pass reference documents the direct purchase benefits. The gift entries themselves do not establish whether the purchaser, a selected recipient or another account receives the privilege.
CUSTOM BOUNTY also has a price difference: 179 Robux for the pass and 149 for its GAMEPASS GIFT product. This table preserves both source values without recommending an unsupported shortcut. Match the exact entry and recipient shown in the purchase prompt.
The price snapshot belongs to this guide's stated check date. Report a changed listing through Contact, read the source and correction policy, or return to the Death in the Box homepage for non-purchase topics.
Source check for this comparison
The product endpoint returned 32 records and no next-page cursor on 16 October 2026. This refresh verifies the product names and prices, not the separately dated pass descriptions. The comparison is our arithmetic from the listed prices.
Sources
The mechanics and numbers in this guide come from the material below. Open the original pages to check them yourself.
- S001 apis.roblox.com apis.roblox.com Accessed
- S002 apis.roblox.com apis.roblox.com Accessed
- S003 games.roblox.com games.roblox.com Accessed
- S004 create.roblox.com create.roblox.com Accessed
- S005 create.roblox.com create.roblox.com Accessed